How Tech Is Thriving Amid the COVID-19 Outbreak

The COVID 19 pandemic has caused many markets and industries to grind to a halt, but the tech sector is more active than ever. As people are spending now most of their time indoors in order to prevent the coronavirus spread, the use of online and software technologies, be it for business or personal entertainment, has skyrocketed.

The isolated population is making the most of today’s technology, using various tools to either work from home or keep in touch with the rest of their loved ones. Even doctors, the most exposed ones in the fight against the virus, are using online platforms to consult and advise patients remotely to minimize the spread.

Web Conferencing Software

As most of the world’s cities are now in lockdown, most of the businesses and offices that involve desk jobs now use web conferencing apps, such as Skype, Slack, WeChat Work, Windows Teams, and Zoom, in order to communicate with the staff and keep their productivity going.

App development companies have seen a substantial surge in this period. Analytics firm, Sensor Tower, recorded data that showed an increase from 1.4 million downloads at a global level across both the App Store and Google Play in early January, to 6.7 million in the first week of March.

Data from Apptopia reflected that Zoom Video Communications has managed to become the most used teleconferencing app in this crisis, experiencing a growth of 67 percent since early January in its daily active userbase.

Online Businesses and Offices

The new ‘stay-at-home’ routine has prompted the transition of many of life’s activities online.

In order to avoid crowded places, shoppers are now almost exclusively ordering products by using e-commerce platforms. The high rise in demand for online shopping has prompted sites such as Amazon to employ 100,000 additional workers to deal with the situation.

Those looking to stay in shape even during the quarantine are streaming fitness classes in their living room, which has also produced a rise in the number of online workout subscriptions. To benefit from this demand created by the quarantine regime, the online cycling platform, Peloton Interactive, has released a 90-day trial period for free.

In order to escape the monotony of exclusive indoor living, many have decided to access an entirely different world that exists in the virtual realm of video games.

Steam, a popular game marketplace, reached a new all-time high of online users in the March 14 weekend, with a noticeable rise in strategy games that simulate the spread of pandemics. Pandemic 2, a Flash-based browser game launched in 2008, and Plague Inc., a game from 2012, are among the games that saw a huge increase in players during this period.

Online casinos and sportsbooks have also seen a great boom in this period, as punters can access thousands of games in one place from their own home. For example, the 1xBit crypto casino has more than 5000 slot titles, dozens of table games, live games, and wagering options.

The crypto world has also developed a few corona-inspired products to try and capitalize on the outbreak in a rather morbid way.

A team of developers has created CoronaCoin, which is a crypto that burns from its token supply when someone dies from the virus, with the token price expected to rise as more people die. The coin’s creators have also launched a game based on the Ethereum blockchain, called Plague ETH, a strategy game where you win by infecting most people.

As experts foresee another ‘baby boom’ because people have to stay more with each other during the coronavirus quarantine, a crypto-collectible game took inspiration from this and named their new product CoronaBabies. CoronaBabies are collectible cards on the Ethereum blockchain, like CryproKitties, but instead of cat breeds, you have ‘infected’ bats.

While one Icelandic bat called Rune was traded for 1.2 ETH, this blockchain game has not attracted much popularity; instead, it brought criticism from a part of the community that deemed the project to be in poor taste. Most view these macabre crypto projects as another part of an industry that is looking to make a quick buck off the virus.